Information Package

Program of Graphic Design

SGRA139

DIGITAL GAME DEVELOPMENT

Course Code
SGRA139
Semester
-
Theory+Practice
2 + 2
ECTS
4
Course TypeElective Course
Course LevelBachelor's Degree
Year of Study-
Semester-
ECTS4
Name of Lecturer(s)
Learning Outcomes

At the end of this course, the students;

  1. Can work in an interdisciplinary environment.
  2. Can produce concept, character, and environmental graphics for a game project.
  3. Experienced in the game project development process, from the idea stage to the final presentation.
  4. Can adapt and optimize designed game graphics to be compatible with game engine workflows.
Mode of DeliveryFace to face
PrerequisitesNo
Recommended Optional Programme ComponentsSGRA127 Video Game Graphics, SGRA131 3B Graphic Design
Course DescriptionThis course aims for students from the Graphic Design and Computer Engineering departments to collaborate on digital game projects. The course is offered separately in each department, and students follow the curriculum according to their own departmental program. Within the course, teams are formed from the students. These teams develop a digital game over a specified period. During this process, Graphic Design students take on responsibilities in areas like concept design, character, and environment design. The purpose of the course is to provide experience in interdisciplinary collaboration in digital game production and to develop skills in game graphic design, working with game engines, and team communication.
Course Contents
WEEK TOPICS
1st Week General information about the course, an overview of the game development process.
2nd Week Game design fundamentals, game genres, and example analyses.
3rd Week Teamwork and the development process in digital game development. Announcement of mixed project teams.
4th Week Game design documentation and game design workshop.
5th Week Digital game graphics, the relationship between aesthetics and function, visual emotional transfer, and storytelling. Pixel art characterworkshop.
6th Week Teams collaboratively preparing the GDD for the project.
7th Week Collaborative class. Introduction to a game engine in a graphic context (Godot), interface usage, and preparing graphics suitable for the game engine.
8th Week Midterm exam.
9th Week Teams' collaborative GDD presentations.
10th Week Game project development.
11th Week Game project development.
12th Week Game project development.
13th Week Collaborative game project development.
14th Week Collaborative game project development.
15th Week Project presentations and general evaluation.
Recommended or Required ReadingAtomic Design, Brad Frost
Creating Stylised Characters, 3D Total Publishing
Dota 2 Workshop - Character Art Guide, Valve
How to Draw and Paint Fantasy Architecture, Rob Alexander
How Games Move Us Emotion by Design, Katherine Isbister
Imaginative Realism, James Gurney
Interactive Stories and Video Game Art, Chris Solarski
Planned Learning Activities and Teaching Methods
  • Lecture
  • Presentation
  • Project
  • Uygulama
Assessment Methods and Criteria
Quantity Percentage (%)
Mid-term 1 40
Total(%) 40
Contribution of In-term Studies to Overall Grade(%) 40
Contribution of Final Examination to Overall Grade(%) 60
Total(%) 100
ECTS Allocated Based on Student Workload
Activities Quantity Duration (Hour) Total Workload (Hour)
Midterm exam 1 4 4
Preparation for Quiz
Individual or group work
Preparation for Final exam
Course hours 14 4 56
Preparation for Midterm exam
Laboratory (including preparation)
Final exam 1 4 4
Homework 6 4 24
Presentation (including preperation) 2 1 2
Project 8 4 32
Total Work Load122
Total Work Load / 30 (h)4.06
ECTS Credit of the Course4
Language of InstructionTurkish
Work Placement(s)No
LO1 LO2 LO3 LO4
K1
K2 X X
K3 X
K4 X
K5
K6 X
K7 X
K8 X X
K9
K10 X
K11
K12
K13 X
K14
K15
K16
K17