Information Package

SGRA127

VIDEO GAME GRAPHICS

Course Code
SGRA127
Semester
-
Theory+Practice
2 + 2
ECTS
4
Course TypeElective Course
Course LevelBachelor's Degree
Year of Study-
Semester-
ECTS4
Name of Lecturer(s)
Learning Outcomes

At the end of this course, the students;

  1. Understands the theoretical and technical aspects of video game graphics and player experience design at a basic level.
  2. Understands the general workflow in the production of video game graphics and can decide on effective work methods.
  3. Creates graphics that contribute to the player experience and the game's aesthetics, based on game design.
  4. Has a basic command of the graphics workflow and graphics production tools offered by current game development software.
Mode of DeliveryFace to face
PrerequisitesNo
Recommended Optional Programme ComponentsGRA252 Digital Animation, GRA341 Illustration
Course DescriptionTo provide fundamental knowledge and practical skills for creating aesthetic and functional graphics for video games.
Course Contents
WEEK TOPICS
1st Week General information and introduction, overview of the game design and development process.
2nd Week Introduction to game design, game idea development application.
3rd Week Video game graphics, character and environment graphics for this medium (Godot).
4th Week Character concept design.
5th Week Environment concept design.
6th Week Project implementation.
7th Week Project implementation.
8th Week Midterm exam.
9th Week Interface design in video games and Godot's interface tools.
10th Week Animation in video games and Godot's animation tools.
11th Week Project implementation.
12th Week Project implementation.
13th Week Finding work in the gaming industry, presentation slide design, portfolio, and resume.
14th Week Project implementation.
Recommended or Required ReadingCreating Stylised Characters, 3D Total Publishing
How to Draw and Paint Fantasy Architecture, Rob Alexander
Imaginative Realism, James Gurney
Interactive Stories and Video Game Art, Chris Solarski
The Design of Everyday Things, Don Norman
Emotional Design, Don Norman
Tenten Anatomy
The Animator's Survival Kit, Richard Williams
The Art of Game Design, Jesse Schell
The Gamer's Brain, Celia Hodent
The Psychology of Video Games, Celia Hodent
Game artbooks (eg. Call of the Sea Artbook, Neva Digital Artbook, The Art of Sea of Thieves, Spiritfarer Digital Artbook)
Artwod, https://www.youtube.com/@Artwod
Video Game Animation Study, https://www.youtube.com/@VideoGameAnimationStudy
Jackie Droujko, https://www.youtube.com/@JackieDroujko
Nonsensical 2D, https://www.youtube.com/@Nonsensical2D
Marc Brunet, https://www.youtube.com/@YTartschool
Moderndayjames, https://www.youtube.com/@moderndayjames
Darly Talks Games, https://www.youtube.com/@DarylTalksGames
Stylised Station, https://www.youtube.com/@StylizedStation
Artstation Learning, artstation.com/learning
Planned Learning Activities and Teaching Methods
  • Lecture
  • Presentation
  • Project
  • Uygulama
Assessment Methods and Criteria
Quantity Percentage (%)
Mid-term 1 40
Total(%) 40
Contribution of In-term Studies to Overall Grade(%) 40
Contribution of Final Examination to Overall Grade(%) 60
Total(%) 100
ECTS Allocated Based on Student Workload
Activities Quantity Duration (Hour) Total Workload (Hour)
Midterm exam 1 1 1
Preparation for Quiz
Individual or group work 14 4 56
Preparation for Final exam
Course hours 14 4 56
Preparation for Midterm exam
Laboratory (including preparation)
Final exam 1 1 1
Homework
Total Work Load114
Total Work Load / 30 (h)3.8
ECTS Credit of the Course4
Language of InstructionTurkish
Work Placement(s)No
LO1 LO2 LO3 LO4
K1 X
K2 X X
K3 X X
K4 X
K5
K6 X
K7 X
K8 X
K9
K10
K11 X
K12
K13 X
K14
K15 X
K16
K17 X