Transferin three to two dimensional and two to three dimension
Expressing thoughts with two dimensional
Expressing thoughts with three dimensional
Thinking in context
Solving design problems and generating orginal ideas
Ability to comply with existing laws and regulations and to take ethical responsibility
Developing and monitoring the changing technology and choosing the appropriate self
To be able to make the moving images by effects
In art design field ability to work interdisciplinary
Mode of Delivery
Face to face
Prerequisites
Yes(ANI518)
Recommended Optional Programme Components
CHARACTER AND SCENE DESIGN, CINEMATOGRAPHY AND VIDEO EDITING, CINEMATIC NARRATIVE AND STORYBOARDING, SOUND AND VOICEOVER TECHNIQUES
Course Description
The aim of this course is to learn the fundamental principles of game design, understand the stages of game design, and bring a game project to life from scratch in a design-oriented manner.
Course Contents
WEEK
TOPICS
1st Week
Introduction and Getting to Know Each Other
2nd Week
Creating Game Stories
3rd Week
Design of Locations and Worlds
4th Week
Game Character Design
5th Week
Game Mechanics and Interaction
6th Week
User Interface (UI) Designs
7th Week
Prototyping with Game Engines
8th Week
MIDTERM
9th Week
Game Progression and Difficulty Curve
10th Week
Sound Design
11th Week
Testing and Debugging
12th Week
Critique and Evaluation
13th Week
Final Presentation and Feedback
14th Week
General Evaluation
Recommended or Required Reading
Planned Learning Activities and Teaching Methods
Lecture
Practice
Project
Problem Solving
Assessment Methods and Criteria
Quantity
Percentage (%)
Mid-term
1
30
Assignment
6
15
Practice
8
15
Total(%)
60
Contribution of In-term Studies to Overall Grade(%)
60
Contribution of Final Examination to Overall Grade(%)