Information Package

Master's of Computer and Instructional Technologies Education without Thesis (Distance Education)

BOTU645

MULTIMEDIA APPLICATIONS

Course Code
BOTU645
Semester
Third Term (Fall)
Theory+Practice
2 + 2
ECTS
6
Course TypeCompulsory Course
Course LevelMaster's Degree Without Thesis
Year of Study2
SemesterThird Term (Fall)
ECTS6
Name of Lecturer(s) -
Learning Outcomes

At the end of this course, the students;

  1. Will be able to prepare game medium using graphical programs,
  2. Will be able to prepare interface using buttons and events,
  3. Will be able to form character and basic physics,
  4. Will be able to comprehend the basics of animations,
  5. Will be able to program basic artifical intelligence,
  6. Will be able to fictionalize functions, methods and properties using C# or visual scripting.
  7. Will be able to develop a course unit with an animation program.
  8. Will learn about passing from one scene to another without losing data in the process.
Mode of DeliveryE-Learning
PrerequisitesNo
Recommended Optional Programme ComponentsNo
Course DescriptionIn order to support instructional technologies preparation of scenario, game, graphics programming tools(MAYA, 3DMax, Blender)and unity game engine.The textures used will be prepared with Substance designer, Zbrush, etc...
Course Contents
WEEK TOPICS
1st Week Unity Interface
2nd Week Unity Asset Store
3rd Week Creating Unity objects
4th Week Basic C# and creating classes
5th Week Adding scripts into objects
6th Week Creating functions, methods and properties with C#
7th Week Adding objects from different media and changing them
8th Week Forming animations on objects.
9th Week Creating characters and properties (OnGUI)
10th Week Creating animations
11th Week Creating basic artifical intelligence
12th Week Passing from scene to another scene
13th Week Project
14th Week Project
Recommended or Required Reading1. https://unity3d.com/learn/tutorials
2. Hatipoğlu, T.(2016). Unity 3D ile Oyun Programlama. Kodlab.
3. Ünsal, M.(2015).Uygulamalarla Unity 3D ile Oyun Geliştirme. Abaküs Kitap.
Planned Learning Activities and Teaching Methods
  • Lecture
  • Questions/Answers
  • Practice
  • Project
Assessment Methods and Criteria
Quantity Percentage (%)
Assignment 4 20
Project 1 70
Oral Exam 1 10
Total(%) 100
Contribution of In-term Studies to Overall Grade(%) 100
Contribution of Final Examination to Overall Grade(%) 0
Total(%) 100
ECTS Allocated Based on Student Workload
Activities Quantity Duration (Hour) Total Workload (Hour)
Midterm exam
Preparation for Quiz
Individual or group work 10 2.5 25
Preparation for Final exam
Course hours 14 4 56
Preparation for Midterm exam
Laboratory (including preparation)
Final exam
Homework 4 4 16
Presentation (including preperation) 1 10 10
Project 1 40 40
Design Project Development 1 30 30
Total Work Load177
Total Work Load / 30 (h)5.9
ECTS Credit of the Course6
Language of InstructionTurkish
Work Placement(s)No
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