Master's of Computer and Instructional Technologies Education without Thesis (Distance Education)
BOTU645
MULTIMEDIA APPLICATIONS
Course Code
BOTU645
Semester
Third Term (Fall)
Theory+Practice
2 + 2
ECTS
6
Course Type
Compulsory Course
Course Level
Master's Degree Without Thesis
Year of Study
2
Semester
Third Term (Fall)
ECTS
6
Name of Lecturer(s)
-
Learning Outcomes
At the end of this course, the students;
Will be able to prepare game medium using graphical programs,
Will be able to prepare interface using buttons and events,
Will be able to form character and basic physics,
Will be able to comprehend the basics of animations,
Will be able to program basic artifical intelligence,
Will be able to fictionalize functions, methods and properties using C# or visual scripting.
Will be able to develop a course unit with an animation program.
Will learn about passing from one scene to another without losing data in the process.
Mode of Delivery
E-Learning
Prerequisites
No
Recommended Optional Programme Components
No
Course Description
In order to support instructional technologies preparation of scenario, game, graphics programming tools(MAYA, 3DMax, Blender)and unity game engine.The textures used will be prepared with Substance designer, Zbrush, etc...
Course Contents
WEEK
TOPICS
1st Week
Unity Interface
2nd Week
Unity Asset Store
3rd Week
Creating Unity objects
4th Week
Basic C# and creating classes
5th Week
Adding scripts into objects
6th Week
Creating functions, methods and properties with C#
7th Week
Adding objects from different media and changing them
8th Week
Forming animations on objects.
9th Week
Creating characters and properties (OnGUI)
10th Week
Creating animations
11th Week
Creating basic artifical intelligence
12th Week
Passing from scene to another scene
13th Week
Project
14th Week
Project
Recommended or Required Reading
1. https://unity3d.com/learn/tutorials
2. Hatipoğlu, T.(2016). Unity 3D ile Oyun Programlama. Kodlab.
3. Ünsal, M.(2015).Uygulamalarla Unity 3D ile Oyun Geliştirme. Abaküs Kitap.
Planned Learning Activities and Teaching Methods
Lecture
Questions/Answers
Practice
Project
Assessment Methods and Criteria
Quantity
Percentage (%)
Assignment
4
20
Project
1
70
Oral Exam
1
10
Total(%)
100
Contribution of In-term Studies to Overall Grade(%)
100
Contribution of Final Examination to Overall Grade(%)