Information Package

Program of Public Relations and Publicity

İTA446

GAMIFICATION

Course Code
İTA446
Semester
-
Theory+Practice
3 + 0
ECTS
5
Course TypeElective Course
Course LevelBachelor's Degree
Year of Study-
Semester-
ECTS5
Name of Lecturer(s)
Learning Outcomes

At the end of this course, the students;

  1. Learn the differences between games, play and gamification; know the utilization areas of gamification.
  2. Learn gamification models (D6, Octalysis and Hook Model), gamification elements (dynamics, mechanics and components) and player types.
  3. Build gamified solutions.
Mode of DeliveryFace to face
PrerequisitesNo
Recommended Optional Programme ComponentsNone
Course DescriptionThe aim of this course is to teach the theory of gamification and help students create solutions using gamification.
Course Contents
WEEK TOPICS
1st Week Introduction: Scope and objectives of the course
2nd Week Game, Play and Gamification
3rd Week Gamification Elements (Dynamics, Mechanics, Components)
4th Week The Psychology of Gamification (Intrinsic and Extrinsic Motivation: Self Determination Theory, SAPS Model, Flow Theory)
5th Week Fun Types (Hard Fun, People Fun, Easy Fun, Serios Fun) and Player Types
6th Week Gamification Design Frameworks (D6, Octalysis and Hook)
7th Week Gamification Design Frameworks (D6, Octalysis and Hook)
8th Week Mid-term
9th Week Utilization Areas of gamification: Physical and Digital
10th Week Gamification Examples Designing
11th Week Gamified Solutions Designing
12th Week Gamified Solutions Designing
13th Week Gamified Solutions Designing
14th Week Presantations
Recommended or Required ReadingCsikszentmihalyi, Mihaly. (2018). Mutluluk Bilimi Akış. (Barış Satılmış. Çev.) Ankara: Buzdağı Yayınevi.

Herger, Mario. (2014). Enterprise Gamification: Engaging People by Letting Them Have Fun. CreateSpace Independent Publishing Platform.

Kapp, Karl M.; Blair, Lucas; Mesch, Rich. (2014). The Gamification of Learning and Instruction Fieldbook.: Ideas into Practice. San Francisco: Wiley.

Kapp, Karl. M. (2012). The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education. San Francisco: Pfeiffer.

Werbach, Kevin; Hunter, Dan (2015). The Gamification Toolkit: Dynamics, Mechanics, and Components for the Win. Philadelphia: Wharton Digital Press.

Yılmaz, Altuğ E. (2016). Herkes İçin Oyunlaştırma. İstanbul: Abaküs Yayınları.

Zichermann, Gabe; Cunningham, Christopher. (2011). Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. CA: O?Reilly Media.
Planned Learning Activities and Teaching Methods
  • Case Study
  • Practice
  • Presentation
  • Discussion
  • Problem Solving
Assessment Methods and Criteria
Quantity Percentage (%)
Mid-term 1 40
Project 1 50
Attendance 1 10
Total(%) 100
Contribution of In-term Studies to Overall Grade(%) 100
Contribution of Final Examination to Overall Grade(%) 0
Total(%) 100
ECTS Allocated Based on Student Workload
Activities Quantity Duration (Hour) Total Workload (Hour)
Midterm exam 1 1 1
Preparation for Quiz
Individual or group work 14 3 42
Preparation for Final exam 1 12 12
Course hours 14 3 42
Preparation for Midterm exam 1 10 10
Laboratory (including preparation)
Final exam 1 3 3
Homework 2 20 40
Total Work Load150
Total Work Load / 30 (h)5
ECTS Credit of the Course5
Language of InstructionTurkish
Work Placement(s)No
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