Information Package

GİT443

CHARACTER DESIGN

Course Code
GİT443
Semester
-
Theory+Practice
2 + 2
ECTS
5
Course TypeElective Course
Course LevelBachelor's Degree
Year of Study-
Semester-
ECTS5
Name of Lecturer(s)
Learning Outcomes

At the end of this course, the students;

  1. Explains the basic principles and concepts on which character design is based.
  2. Knows professional terms and presentation standards in character design.
  3. Applies knowledge of form, composition, line, and value acquired in basic design courses to character design.
  4. Designs characters according to the content.
Mode of DeliveryFace to face
PrerequisitesNo
Recommended Optional Programme Components
Course DescriptionThe aim of this course is to create digital characters to be used in mass communication, especially in the digital media environment, and to experience the use of these characters in their projects as the main element of communication. Traditional and digital environments are used to learn the basic principles and concepts on which character design is based, and to give the character a visual identity.
Course Contents
WEEK TOPICS
1st Week Orientation, course introduction, and discussion of the syllabus. Overview of course objectives and term expectations.
2nd Week What is character design? Lecture on its function and industry significance. Writing a character synopsis and discussing the impact of extended synopses on design.
3rd Week Review and discussion of extended synopses. Introduction to fundamental design principles in character design. The role of shape language in character personality creation.
4th Week Translating personality and character analysis into visual design.
5th Week Finalization of character synopses and initiation of 8-bit character designs (Project 1).
6th Week Critique of 8-bit character designs. Commencement of 16-bit character designs (Project 2).
7th Week Midterm Exam.
8th Week Selection and analysis of two distinct character design styles in collaboration with students, utilizing video case studies.
9th Week Style deconstruction of the first selected example; students begin project execution using the analyzed techniques and style (Project 3).
10th Week Style deconstruction of the second selected example; students begin project execution using the analyzed techniques and style (Project 4).
11th Week General evaluation and feedback on Projects 3 and 4, followed by revision requests.
12th Week Initiation of the Final Project (Project 5), focusing on the core characters developed at the beginning of the semester.
13th Week Technical and conceptual review of Project 5 progress.
14th Week Final Project submission and comprehensive course evaluation.
Recommended or Required ReadingPRESTON, B., Cartoon Animation, Walter Foster Publishing, 1994, ISBN: 978-1560100843
BANCROFT, T., Creating Characters with personality, 2006, ISBN: 978-0823023493
RICHARD, W., Animators Survival Kit, 20012, ISBN: 978-0865478978
Haitao Su, Alive Character Design: For Games, Animation and Film: For Games, Animation & Film, Paul Wells, Drawing for Animation.
Planned Learning Activities and Teaching Methods
  • Project
  • Practice
  • Lecture
  • Discussion
  • Questions/Answers
  • Presentation
Assessment Methods and Criteria
Quantity Percentage (%)
Practice 3 20
Project 5 60
Total(%) 80
Contribution of In-term Studies to Overall Grade(%) 80
Contribution of Final Examination to Overall Grade(%) 20
Total(%) 100
ECTS Allocated Based on Student Workload
Activities Quantity Duration (Hour) Total Workload (Hour)
Midterm exam 1 2 2
Preparation for Quiz
Individual or group work 14 3 42
Preparation for Final exam 1 14 14
Course hours 14 4 56
Preparation for Midterm exam 1 13 13
Laboratory (including preparation)
Final exam 1 3 3
Homework
Project 5 4 20
Total Work Load150
Total Work Load / 30 (h)5
ECTS Credit of the Course5
Language of InstructionTurkish
Work Placement(s)No
LO1 LO2 LO3 LO4
K1 X
K2 X
K3 X
K4 X X
K5 X
K6 X
K7 X X
K8 X
K9 X X
K10 X
K11 X X
K12 X X
K13 X
K14 X
K15 X
K16 X X
K17 X
K18 X
K19 X