GİT410
GAME DESIGN
- Course Code
- GİT410
- Semester
- -
- Theory+Practice
- 2 + 2
- ECTS
- 5
| Course Type | Elective Course | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Course Level | Bachelor's Degree | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Year of Study | - | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Semester | - | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ECTS | 5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Name of Lecturer(s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Learning Outcomes |
At the end of this course, the students;
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Mode of Delivery | Face to face | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Prerequisites | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Recommended Optional Programme Components | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Course Description | In this course, students will be able to use their plastic skills in the digital environment and turn the images created into computer game designs. At the same time, students will have information about the process of creating games and will have the opportunity to transfer this knowledge to the games they have developed. The aim of this course is to introduce students to the basic concepts and working principles of game design. In addition to the theoretical information presented weekly with the application, students are expected to develop a game (digital and non-digital) from the idea stage to the final product stage. Within the scope of this course; The game and its features, the psychological and sociological aspects of the game, the basic stages of the computer game design process and the features to be highlighted, the types and effects of computer games, the components of the game, the basic concepts of the history of game design, the logic of work, the graphic realism and pedagogical aspects of the games. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Course Contents |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Recommended or Required Reading | Tracy Fullerton (2006). Game Design Workshop (2nd Edition). New York: Elsevier. Brenda Brathwaite and Ian Schreiber (2011). Challenges for Game Designers. Boston: Charles River Media. Schell, J. (2014) The Art of Game Design: A Book of Lenses, A K Peters/CRC Press. Fullerton, Tracy. 2014. Game Design Workshop: A Playcentric Approach to Creating Innovative Games. 3rd Edition. Boca Raton: CRC Press. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Planned Learning Activities and Teaching Methods |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Assessment Methods and Criteria |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ECTS Allocated Based on Student Workload |
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Language of Instruction | Turkish | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Work Placement(s) | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Programme Qualifications / Learning Outcomes
| LO1 | LO2 | LO3 | LO4 | LO5 | |
|---|---|---|---|---|---|
| K1 | X | X | X | X | X |
| K2 | X | X | X | X | X |
| K3 | X | ||||
| K4 | X | X | X | ||
| K5 | X | ||||
| K6 | X | X | X | ||
| K7 | X | X | X | X | X |
| K8 | X | X | X | ||
| K9 | X | ||||
| K10 | X | ||||
| K11 | X | X | |||
| K12 | X | ||||
| K13 | X | ||||
| K14 | X | ||||
| K15 | X | ||||
| K16 | X | ||||
| K17 | X | ||||
| K18 | X | X | X | X | |
| K19 | X |