Information Package

Program of Visual Communication Design

GİT307

3-DIMENSIONAL MODELLING I

Course Code
GİT307
Semester
-
Theory+Practice
2 + 2
ECTS
5
Course TypeElective Course
Course LevelBachelor's Degree
Year of Study-
Semester-
ECTS5
Name of Lecturer(s)
Learning Outcomes

At the end of this course, the students;

  1. Learns the working techniques used in 3D rendering and production.
  2. Has an idea about the areas of promotion, design, game industry, 3D animation and production where 3D modeling is used.
  3. Has information about the workflow in the areas where 3D modeling is used and can create a working path according to the projects to be created.
  4. Is able to use a 3D modeling program.
Mode of DeliveryFace to face
PrerequisitesNo
Recommended Optional Programme Components
Course DescriptionThe aim of this course is to explain the digital equipment required for 3D modeling, to teach modeling methods, techniques, texturing in various geometries and modeling for animation. This course is the main course for computer graphics and computer animation in games, films, multimedia and interactive production.
Course Contents
WEEK TOPICS
1st Week Introduction, course overview, and workflow orientation.
2nd Week Software overview, interface navigation, and workspace layout training.
3rd Week Object Mode: Creating basic models using geometric primitives.
4th Week Introduction to Edit Mode: Designing low-poly objects.
5th Week Beginning low-poly asset modeling: Reference image selection and assignment startup. Preliminary setup and guidelines for the Midterm Exam.
6th Week Assignment submission; advanced Edit Mode tools and continued asset modeling.
7th Week Final Edit Mode tools and basic materials/coloring.
8th Week Midterm Exam
9th Week Introduction to Sculpt Mode and basic sculpting workflows.
10th Week Advanced Sculpt Mode techniques: Character bust modeling.
11th Week Completion of the character bust and Final Project presentation.
12th Week Project 1: Introduction to T-Pose character design.
13th Week Completion of the T-Pose character model.
14th Week 3D character texturing, painting, and scene lighting.
Recommended or Required Reading"Blender Foundations: The Essential Guide to Learning Blender 2.8" by Roland Hess
Blender 3D Cookbook" by Enrico Valenza
Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering" by Ben Simonds
Blender for Dummies" by Jason van Gumster
Planned Learning Activities and Teaching Methods
  • Lecture
  • Problem Solving
  • Project
  • Practice
  • Presentation
Assessment Methods and Criteria
Quantity Percentage (%)
Project 1 90
Attendance 1 10
Total(%) 100
Contribution of In-term Studies to Overall Grade(%) 100
Contribution of Final Examination to Overall Grade(%) 0
Total(%) 100
ECTS Allocated Based on Student Workload
Activities Quantity Duration (Hour) Total Workload (Hour)
Midterm exam 1 2 2
Preparation for Quiz
Individual or group work 14 4 56
Preparation for Final exam 1 11 11
Course hours 14 4 56
Preparation for Midterm exam 1 12 12
Laboratory (including preparation)
Final exam 1 3 3
Homework
Project 2 5 10
Total Work Load150
Total Work Load / 30 (h)5
ECTS Credit of the Course5
Language of InstructionTurkish
Work Placement(s)No
LO1 LO2 LO3 LO4
K1 X X
K2 X X
K3 X
K4 X X X X
K5 X
K6 X X X X
K7 X X
K8 X X X X
K9 X
K10 X
K11 X X X X
K12 X
K13 X X
K14 X X X X
K15 X
K16 X X
K17 X
K18 X X X X
K19 X