Information Package

Elementary Mathematics Education Program

EMT454

TEACHING MATHEMATICS WITH GAMES

Course Code
EMT454
Semester
-
Theory+Practice
3 + 0
ECTS
4
Course TypeElective Course
Course LevelBachelor's Degree
Year of Study-
Semester-
ECTS4
Name of Lecturer(s) -
Learning Outcomes

At the end of this course, the students;

  1. Know game and game types.
  2. Explain the importance of play in mathematics teaching.
  3. Know and explain the theoretical approaches to play.
  4. Know the games developed for mathematics and applies them in the classroom.
  5. Know develop and apply technology-supported game types in the classroom.
Mode of DeliveryFace to face
PrerequisitesNo
Recommended Optional Programme ComponentsNone.
Course DescriptionThe students taking this course are expected to have knowledge about games and types of games, to recognize the contributions of games to mathematics education, and to engage in practices related to integrating games into mathematics lessons. This course covers topics such as the importance of games in mathematics education, theoretical approaches to games, logic, mathematics, and intelligence games/puzzles, interaction between mathematics and games, examination of some games developed by mathematicians, cultural mathematics games, game theory, and technology-supported mathematics games.
Course Contents
WEEK TOPICS
1st Week Games and types of games
2nd Week Games and types of games
3rd Week The importance of games in mathematics education
4th Week Theoretical approaches to games
5th Week Theoretical approaches to games
6th Week Logic, mathematics, intelligence games/puzzles
7th Week Logic, mathematics, intelligence games/puzzles
8th Week Midterm
9th Week Interaction between mathematics and games
10th Week Examination of some games developed by mathematicians
11th Week Examination of some games developed by mathematicians
12th Week Cultural mathematics games, game theory
13th Week Technology-supported mathematics games
14th Week Technology-supported mathematics games
15th Week General review
Recommended or Required ReadingKe, F. (2008). A case study of computer gaming for math: Engaged learning from gameplay. Computers & education, 51(4), 1609-1620.
Kebritchi, M., Hirumi, A., & Bai, H. (2010). The effects of modern mathematics computer games on mathematics achievement and class motivation. Computers & education, 55(2), 427-443.
Kim, S., & Chang, M. (2010). Computer games for the math achievement of diverse students. Journal of Educational Technology & Society, 13(3), 224.
Bai, H., Pan, W., Hirumi, A., & Kebritchi, M. (2012). Assessing the effectiveness of a 3?D instructional game on improving mathematics achievement and motivation of middle school students. British Journal of Educational Technology, 43(6), 993-1003.
Ke, F. (2013). Computer-game-based tutoring of mathematics. Computers & Education, 60(1), 448-457.
Planned Learning Activities and Teaching Methods
  • Lecture
  • Discussion
  • Questions/Answers
  • Presentation
  • Project
Assessment Methods and Criteria
Quantity Percentage (%)
Assignment 1 40
Project 2 60
Total(%) 100
Contribution of In-term Studies to Overall Grade(%) 100
Contribution of Final Examination to Overall Grade(%) 0
Total(%) 100
ECTS Allocated Based on Student Workload
Activities Quantity Duration (Hour) Total Workload (Hour)
Midterm exam
Preparation for Quiz
Individual or group work 13 2 26
Preparation for Final exam
Course hours 13 3 39
Preparation for Midterm exam
Laboratory (including preparation)
Final exam
Homework 1 15 15
Project 2 20 40
Total Work Load120
Total Work Load / 30 (h)4
ECTS Credit of the Course4
Language of InstructionTurkish
Work Placement(s)No
LO1 LO2 LO3 LO4 LO5
K1 X
K2 X
K3
K4 X
K5
K6 X X
K7
K8 X X X X X
K9
K10