Transferin three to two dimensional and two to three dimension
Expressing thoughts with two dimensional
Expressing thoughts with three dimensional
Thinking in context
Solving design problems and generating orginal ideas
Ability to comply with existing laws and regulations and to take ethical responsibility
Developing and monitoring the changing technology and choosing the appropriate self
To be able to make the moving images by effects
In art design field ability to work interdisciplinary
Mode of Delivery
Face to face
Prerequisites
No
Recommended Optional Programme Components
CHARACTER AND SCENE DESIGN, ANIMATION PRINCIPLES AND TECHNIQUES, SOUND AND VOICEOVER TECHNIQUES
Course Description
The aim of this course is to learn the fundamental principles of game design, understand the stages of game design, and bring a game project to life from scratch in a design-oriented manner.
Course Contents
WEEK
TOPICS
1st Week
Introduction
2nd Week
Game Definition
3rd Week
History and Development of Games
4th Week
Game Genres and Analysis
5th Week
Game Algorithm and Flowchart
6th Week
What is Game Design?
7th Week
Adventure Game Analysis
8th Week
MIDTERM
9th Week
Story and Script in the Game
10th Week
Game Mechanics
11th Week
Game Project Development
12th Week
Game Project Critique and Evaluation
13th Week
Game Project Critique and Evaluation
14th Week
General Evaluation
Recommended or Required Reading
Planned Learning Activities and Teaching Methods
Problem Solving
Project
Practice
Presentation
Assessment Methods and Criteria
Quantity
Percentage (%)
Mid-term
1
30
Assignment
8
15
Practice
8
15
Total(%)
60
Contribution of In-term Studies to Overall Grade(%)
60
Contribution of Final Examination to Overall Grade(%)