FİLM510
INTERMEDIAL AND TRANSMEDIAL NARRATIVE FROM POEM TO GAME
- Course Code
- FİLM510
- Semester
- -
- Theory+Practice
- 3 + 0
- ECTS
- 10
| Course Type | Elective Course | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Course Level | Master's Degree With Thesis | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Year of Study | - | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Semester | - | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ECTS | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Name of Lecturer(s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Learning Outcomes |
At the end of this course, the students;
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| Mode of Delivery | Face to face | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Prerequisites | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Recommended Optional Programme Components | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Course Description | Within the scope of this course, storytelling techniques and how narratives have changed throughout history will be addressed within the framework of narratology. By specifically focusing on different types of stories in games and other interactive media, the points of similarity and divergence from traditional narratives will be examined. The focus will be on the distinction between linear, branching, and emergent narratives, the definition of hybrid narratives, and new forms of creating persuasive storytelling. Storytelling techniques used in various narrative genres such as film, theater, novels, and comics will be analyzed through the works of philosophers and researchers from different disciplines, including Aristotle, Campbell, Todorov, Propp, Genette, Murray, Aarseth, and Eskelinen. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Course Contents |
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| Recommended or Required Reading | Aarseth, E. (2001). Computer game studies, year one. Game studies, 1(1), 1-15. Eskelinen, M. (2001a). Towards computer game studies. Digital creativity, 12(3), 175-183. Jenkins, H. (2004). Game Design as narrative architecture. First person: New media as story, performance, and game, 44, 118. Wardrip-Fruin, N. & Harrigan, P. (Eds.). (2004). First person: New media as story, performance, and game. Mit Press. Eskelinen, M. (2012). Cybertext poetics: the critical landscape of new media literary theory. Continuum. Murray, J. (2016). Hamlet on the Holodeck: The Future of Narrative in Cyberspace, Updated ed. Cambridge, MA: MIT Press. Zimmerman, E. (2004). Narrative, interactivity, play, and games: Four naughty concepts in need of discipline. First person: New media as story, performance, and game, 154. Deleuze, G.; Guattari, F. (1987). A Thousand Plateaus. Translated by Massumi, Brian. University of Minnesota Press. LaFrance, A. (2016). The Six Main Arcs in Storytelling, as Identified by an A.I. The Atlantic. [https://www.theatlantic.com/technology/archive/2016/07/the-six-main-arcs-in-storytelling-identified-by-a-computer/490733/] [11.02.2026 tarihinde erişildi] Aarseth, E. J. (1997). Cybertext: Perspectives on ergodic literature. JHU Press. Andersen, P. B., & Andersen, P. B. (1990). A theory of computer semiotics: Semiotic approaches to construction and assessment of computer systems (No. 3). Cambridge: Cambridge University Press. Eskelinen, M. (2001b). The Gaming Situation. Game studies, 1(1). Aristotle. (2013). Poetics (A. Kenny, Trans.). Oxford University Press. Genette, G. (1980). Narrative discourse: An essay in method (J. E. Lewin, Trans.). Cornell University Press. Bordwell, D., Thompson, K., & Smith, J. (2008). Film art: An introduction (Vol. 7). New York: McGraw-Hill. Lacey, Nick. Narrative and Genre. Palgrave, 2000. Barthes, Roland. Image Music Text. Trans. by Stephen Heath. New York: Hill and Wang, 1977. Sontag, S. (2003). Regarding the pain of others. Farrar, Straus and Giroux. Berger, J. (2008). Ways of seeing. Penguin uK. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Planned Learning Activities and Teaching Methods |
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| Assessment Methods and Criteria |
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| ECTS Allocated Based on Student Workload |
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| Language of Instruction | Turkish | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Work Placement(s) | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Programme Qualifications / Learning Outcomes
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| K25 | X | X | X |