Information Package

Master's Program of Film Design with Thesis

FİLM510

INTERMEDIAL AND TRANSMEDIAL NARRATIVE FROM POEM TO GAME

Course Code
FİLM510
Semester
-
Theory+Practice
3 + 0
ECTS
10
Course TypeElective Course
Course LevelMaster's Degree With Thesis
Year of Study-
Semester-
ECTS10
Name of Lecturer(s)
Learning Outcomes

At the end of this course, the students;

  1. Learn and effectively use concepts related to narratives.
  2. Explain the core concepts and historical development process of narratives across different media.
  3. Compare narrative theories and theorists from Aristotle to the present day.
Mode of DeliveryFace to face
PrerequisitesNo
Recommended Optional Programme Components
Course DescriptionWithin the scope of this course, storytelling techniques and how narratives have changed throughout history will be addressed within the framework of narratology. By specifically focusing on different types of stories in games and other interactive media, the points of similarity and divergence from traditional narratives will be examined. The focus will be on the distinction between linear, branching, and emergent narratives, the definition of hybrid narratives, and new forms of creating persuasive storytelling. Storytelling techniques used in various narrative genres such as film, theater, novels, and comics will be analyzed through the works of philosophers and researchers from different disciplines, including Aristotle, Campbell, Todorov, Propp, Genette, Murray, Aarseth, and Eskelinen.
Course Contents
WEEK TOPICS
1st Week Introduction: The Meaning of Narrative
2nd Week Aristotle and Poetics
3rd Week Todorov and Narrative Structure
4th Week Propp?s Narrative Functions, Levi-Strauss and Binary Oppositions, Barthes?s Narrative Codes
5th Week The Novel, Romanticism, Modernism, and Postmodernism
6th Week Contemporary Narrative Interpretations
7th Week Narrative in Literature
8th Week Narrative in Plastic Arts and Photography
9th Week Narrative in Theater and Performance Arts
10th Week Narrative in Cinema
11th Week Hypertexts and Interactive Narratives
12th Week Computer Games I
13th Week Computer Games II
14th Week Presentations
15th Week
Recommended or Required ReadingAarseth, E. (2001). Computer game studies, year one. Game studies, 1(1), 1-15.
Eskelinen, M. (2001a). Towards computer game studies. Digital creativity, 12(3), 175-183.
Jenkins, H. (2004). Game Design as narrative architecture. First person: New media as story, performance, and game, 44, 118.
Wardrip-Fruin, N. & Harrigan, P. (Eds.). (2004). First person: New media as story, performance, and game. Mit Press.
Eskelinen, M. (2012). Cybertext poetics: the critical landscape of new media literary theory. Continuum.
Murray, J. (2016). Hamlet on the Holodeck: The Future of Narrative in Cyberspace, Updated ed. Cambridge, MA: MIT Press.
Zimmerman, E. (2004). Narrative, interactivity, play, and games: Four naughty concepts in need of discipline. First person: New media as story, performance, and game, 154.
Deleuze, G.; Guattari, F. (1987). A Thousand Plateaus. Translated by Massumi, Brian. University of Minnesota Press.
LaFrance, A. (2016). The Six Main Arcs in Storytelling, as Identified by an A.I. The Atlantic. [https://www.theatlantic.com/technology/archive/2016/07/the-six-main-arcs-in-storytelling-identified-by-a-computer/490733/] [11.02.2026 tarihinde erişildi]
Aarseth, E. J. (1997). Cybertext: Perspectives on ergodic literature. JHU Press.
Andersen, P. B., & Andersen, P. B. (1990). A theory of computer semiotics: Semiotic approaches to construction and assessment of computer systems (No. 3). Cambridge: Cambridge University Press.
Eskelinen, M. (2001b). The Gaming Situation. Game studies, 1(1).
Aristotle. (2013). Poetics (A. Kenny, Trans.). Oxford University Press.
Genette, G. (1980). Narrative discourse: An essay in method (J. E. Lewin, Trans.). Cornell University Press.
Bordwell, D., Thompson, K., & Smith, J. (2008). Film art: An introduction (Vol. 7). New York: McGraw-Hill.
Lacey, Nick. Narrative and Genre. Palgrave, 2000.
Barthes, Roland. Image Music Text. Trans. by Stephen Heath. New York: Hill and Wang, 1977.
Sontag, S. (2003). Regarding the pain of others. Farrar, Straus and Giroux.
Berger, J. (2008). Ways of seeing. Penguin uK.
Planned Learning Activities and Teaching Methods
  • Lecture
  • Questions/Answers
  • Discussion
  • Practice
  • Presentation
  • Project
Assessment Methods and Criteria
Quantity Percentage (%)
Mid-term 1 30
Total(%) 30
Contribution of In-term Studies to Overall Grade(%) 30
Contribution of Final Examination to Overall Grade(%) 70
Total(%) 100
ECTS Allocated Based on Student Workload
Activities Quantity Duration (Hour) Total Workload (Hour)
Midterm exam
Preparation for Quiz
Individual or group work 1 70 70
Preparation for Final exam 1 50 50
Course hours 14 3 42
Preparation for Midterm exam
Laboratory (including preparation)
Final exam 1 3 3
Homework 7 10 70
Literature review 1 45 45
Total Work Load280
Total Work Load / 30 (h)9.33
ECTS Credit of the Course10
Language of InstructionTurkish
Work Placement(s)No
LO1 LO2 LO3
K1 X X
K2 X
K3 X
K4 X
K5
K6 X X
K7 X
K8
K9 X X
K10
K11 X
K12 X
K13
K14
K15
K16
K17 X
K18 X
K19 X
K20 X X
K21
K22
K23 X X
K24
K25 X X X