Information Package

Program of Radio, Television and Cinema

İLF300

CREATIVE CULTURAL INDUSTRIES AND GAME DEVELOPMENT

Course Code
İLF300
Semester
-
Theory+Practice
3 + 0
ECTS
5
Course TypeElective Course
Course LevelBachelor's Degree
Year of Study-
Semester-
ECTS5
Name of Lecturer(s)
Learning Outcomes

At the end of this course, the students;

  1. Apply the fundamentals of game design by developing tabletop and card game prototypes through various stages, including flowcharts, game mechanics, and playtesting.
  2. Analyze games from a player psychology perspective, demonstrating an understanding of cognitive concepts such as immersion and motivation in relation to player experience.
  3. Design and present socially impactful game ideas that align with the principles of Serious Games and Games for Change, culminating in a structured game design document and prototype.
Mode of DeliveryFace to face
PrerequisitesNo
Recommended Optional Programme ComponentsNone
Course DescriptionThis course introduces students to the fundamentals of game design through tabletop and card games. By applied assignments, students progress through stages of idea development, rule and mechanic design, prototyping, and playtesting. Framed by Serious Games and Games for Change, the course explores how games function as tools for social transformation in education, health, social awareness, and cultural preservation. Students design socially impactful game concepts and present them in the form of a game design document and a prototype.
Course Contents
WEEK TOPICS
1st Week Introduction to the course, QA
2nd Week Creative Cultural Industries and Game Definitions
3rd Week Gaming History and Culture: From Analog to Digital
4th Week Player Psychology and Fundamentals of Game Design
5th Week Narrative and Mechanics of Games
6th Week Game Design Document I
7th Week Game Design Document II
8th Week Independent Game Designer Guest: Review of Game Design Documents
9th Week Formal Elements of Games
10th Week Dramatic Elements of Games
11th Week System Dynamics of Games
12th Week Game Concept Presentation
13th Week Prototype Development: First Iteration
14th Week Prototype Development: Second Iteration
Recommended or Required ReadingAarseth, E. J. (1997). Cybertext: Perspectives on ergodic literature. Johns Hopkins University Press.
Avedon, E. M. (1971). The structural elements of games. In E. M. Avedon & B. Sutton-Smith (Eds.), The study of games (pp. 419?426). John Wiley & Sons.
Binark, M., & Bayraktutan-Sütcü, G. (2008). Kültür endüstrisi ürünü olarak dijital oyun (Vol. 13). Kalkedon.
Caillois, R. (1957). Unity of play: Diversity of games. Diogenes, 5(19), 92?121.
Costikyan, G. (2005). I have no words & I must design. In K. Salen & E. Zimmerman (Eds.), The game design reader: A rules of play anthology (pp. 192?196). MIT Press.
Fullerton, T. (2004). Game design workshop: A playcentric approach to creating innovative games. CMP Books.
Huizinga, J. (1995). Homo ludens: Oyunun toplumsal işlevi üzerine bir deneme (M. A. Kılıçbay, Çev.). Ayrıntı Yayınları.
Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A formal approach to game design and game research. In Proceedings of the AAAI Workshop on Challenges in Game AI (Vol. 4, No. 1, pp. 1?5). AAAI Press.
Metin, A. (1974). Oyun ve bügü: Türk kültüründe oyun kavramı. İş Bankası Yayınları.
Salen, K., & Zimmerman, E. (2003). Rules of play: Game design fundamentals. MIT Press.
Sezen, T. İ. (2011). Dijital oyunları anlamak: Oyun, anlatı, yazılım ve platform perspektiflerinden dijital oyunlar. In G. T. Ünal & U. Batı (Eds.), Dijital oyunlar: Kendi dünyanda yaşa bizimkinde oyna (pp. 119?148). Kalkedon Yayınları.
Sicart, M. (2008). Defining game mechanics. Game Studies, 8(2). https://gamestudies.org/0802/articles/sicart
Ünal, M. Ş. (2020). Yeni nesil kutu oyunları ve Eurogame'in Türkiye macerası. In Türkiye'de ve Türkiye'den oyun çalışmaları (İlk Bölüm). Nobel Akademik Yayıncılık.
Walk, W., Görlich, D., & Barrett, M. (2017). Design, dynamics, experience (DDE): An advancement of the MDA framework for game design. In C. Fernandez-Vara & C. Totten (Eds.), Game dynamics: Best practices in procedural and dynamic game content generation (pp. 27?45). Springer.
Planned Learning Activities and Teaching Methods
  • Lecture
  • Project
  • Practice
  • Problem Solving
  • Discussion
Assessment Methods and Criteria
Quantity Percentage (%)
Mid-term 1 20
Assignment 4 20
Practice 1 15
Other 1 15
Total(%) 70
Contribution of In-term Studies to Overall Grade(%) 70
Contribution of Final Examination to Overall Grade(%) 30
Total(%) 100
ECTS Allocated Based on Student Workload
Activities Quantity Duration (Hour) Total Workload (Hour)
Midterm exam 1 2 2
Preparation for Quiz
Individual or group work 1 10 10
Preparation for Final exam 1 30 30
Course hours 14 3 42
Preparation for Midterm exam 1 14 14
Laboratory (including preparation)
Final exam 1 3 3
Homework 4 7 28
Project 1 21 21
Total Work Load150
Total Work Load / 30 (h)5
ECTS Credit of the Course5
Language of InstructionTurkish
Work Placement(s)No
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