Information Package

Program of Preschool Teaching

ECC432

STEAM PRACTICES IN EARLY CHILDHOOD

Course Code
ECC432
Semester
-
Theory+Practice
3 + 0
ECTS
4
Course TypeElective Course
Course LevelBachelor's Degree
Year of Study-
Semester-
ECTS4
Name of Lecturer(s) -
Learning Outcomes

At the end of this course, the students;

  1. Explain the concept of STEAM and its components.
  2. Design interdisciplinary activities.
  3. Develop problem-solving and creative thinking skills.
  4. Use technology effectively as a learning tool.
  5. Participate in project-based learning activities with children.
  6. Apply scientific process skills.
  7. Integrate art and design into learning processes.
Mode of DeliveryFace to face
PrerequisitesNo
Recommended Optional Programme Components
Course DescriptionWithin the scope of this course, The STEAM approach is examined in line with its theoretical foundations and components (science, technology, engineering, art, and mathematics). A holistic perspective is developed toward interdisciplinary learning processes in early childhood. Learning environments are structured through project-based approaches and enriched with activities that foster children?s creativity and problem-solving skills. Educational materials are developed for STEAM implementations, and their pedagogical value is evaluated. In addition, classroom practices are incorporated to support the transfer of theoretical knowledge into practice.
Course Contents
WEEK TOPICS
1st Week Course introduction and overview of STEAM
2nd Week Scientific process skills and inquiry-based learning
3rd Week Learning through technology: tools and applications
4th Week Engineering cycle and design thinking
5th Week Integration of art and creativity into STEM
6th Week Mathematical thinking and learning through games
7th Week Project development in STEAM practices
8th Week Midterm week
9th Week Sample STEAM activities for early childhood
10th Week Designing with recyclable materials
11th Week Teamwork and leadership development in children
12th Week Evaluation of STEAM-based children?s products
13th Week Preparation of applied activity plans
14th Week Presentations and implementations
Recommended or Required ReadingBequette, J. W., & Bequette, M. B. (2012). Developing visual arts-based instructional strategies for STEM content. In M. S. Khine & I. M. Saleh (Eds.), Models and modeling: Cognitive tools for scientific enquiry (pp. 225249). Springer.
Henriksen, D. (2014). Full STEAM ahead: Creativity in excellent STEM teaching practices. The STEAM Journal, 1(2), Article 15.
Henriksen, D. (Ed.). (2018). Creating innovation: A study of STEAM education in the United States. Michigan State University Press.
Liao, C. (2016). From interdisciplinary to transdisciplinary: An arts-integrated approach to STEAM education. Art Education, 69(6), 4449.
Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and research: An integrative literature review. Thinking Skills and Creativity, 31, 3143.
Yakman, G. (2022). STEAM education: Theory and practice. IGI Global.
Planned Learning Activities and Teaching Methods
  • Lecture
  • Practice
  • Other
Assessment Methods and Criteria
Quantity Percentage (%)
Practice 1 60
Other 2 20
Total(%) 60
Contribution of In-term Studies to Overall Grade(%) 60
Contribution of Final Examination to Overall Grade(%) 40
Total(%) 100
ECTS Allocated Based on Student Workload
Activities Quantity Duration (Hour) Total Workload (Hour)
Midterm exam
Preparation for Quiz
Individual or group work 5 10 50
Preparation for Final exam
Course hours 14 3 42
Preparation for Midterm exam
Laboratory (including preparation)
Final exam
Homework 2 15 30
Total Work Load122
Total Work Load / 30 (h)4.06
ECTS Credit of the Course4
Language of InstructionTurkish
Work Placement(s)No
LO1 LO2 LO3 LO4 LO5 LO6 LO7
K1 X X
K2 X X
K3 X X
K4
K5
K6
K7 X X
K8 X X X X
K9 X
K10 X X X
K11 X
K12 X
K13 X
K14
K15 X X X X
K16 X
K17 X
K18 X