Information Package

Master's of Visual Communication Design without Thesis

GİT523

ADVANCED GAME DESIGN

Course Code
GİT523
Semester
-
Theory+Practice
3 + 0
ECTS
10
Course TypeElective Course
Course LevelMaster's Degree Without Thesis
Year of Study-
Semester-
ECTS10
Name of Lecturer(s) -
Learning Outcomes

At the end of this course, the students;

  1. Learn to evaluate form and design language, identify shapes and proportions and their impact on design.
  2. Learn to effectively translate conceptual ideas into visual materials,
  3. Learn to apply appropriate design ideas for various purposes and requirements of digital game design projects,
  4. Will learn to manipulate images and references to derive unique and original design ideas and apply these findings within a project.,
  5. Learn to work within the boundaries of a creative project,
  6. Learn to design functional, interesting and purposeful compositions for communicating ideas and telling stories.
  7. Learn to apply color theory and consciously design color palettes and make color choices for projects.
  8. Will recognize and practice professional presentations and learn to create formats for presenting art and design materials.
Mode of DeliveryFace to face
PrerequisitesNo
Recommended Optional Programme Components
Course DescriptionIn this course, students examine and apply game design processes. They develop projects with new methods by examining the reflections of gamification applications in different areas.
Course Contents
WEEK TOPICS
1st Week Introduction and general information about course content/operation
2nd Week Game definition
3rd Week Game history and development
4th Week Game types and review
5th Week Sample application within the scope of the course
6th Week Game algorithm and flowchart
7th Week What is game design
8th Week Adventure style game review
9th Week Story and scenario in the game
10th Week Game marketing
11th Week Project Development Phase I
12th Week Project Development Phase II
13th Week Project Development Phase III
14th Week Project Development Phase IV
Recommended or Required ReadingFlint Dille, J.Z. Platten, The Ultimate Guide to Video Game Writing and Design, Lone Eagle, 2008.
Brenden Sewell, Blueprints Visual Scriptinf for Unreal Engine, Packt, 2015.
Jesse Schell, The Art of Game Design, AK Peters/CRC Press, 2014.
Planned Learning Activities and Teaching Methods
Assessment Methods and Criteria
Quantity Percentage (%)
Mid-term 1 40
Attendance 1 10
Total(%) 50
Contribution of In-term Studies to Overall Grade(%) 50
Contribution of Final Examination to Overall Grade(%) 50
Total(%) 100
ECTS Allocated Based on Student Workload
Activities Quantity Duration (Hour) Total Workload (Hour)
Midterm exam 1 2 2
Preparation for Quiz
Individual or group work 15 3 45
Preparation for Final exam 1 10 10
Course hours 15 3 45
Preparation for Midterm exam 1 10 10
Laboratory (including preparation)
Final exam 1 3 3
Homework 8 4 32
Presentation (including preperation) 4 2 8
Project 2 4 8
Field Research 3 8 24
Meeting with advisor 2 2 4
Research 6 6 36
Material Development 6 6 36
Case Study Presentation 3 2 6
Total Work Load269
Total Work Load / 30 (h)8.96
ECTS Credit of the Course10
Language of InstructionTurkish
Work Placement(s)No
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