| Course Type | Elective Course |
| Course Level | Master's Degree Without Thesis |
| Year of Study | - |
| Semester | - |
| ECTS | 10 |
| Name of Lecturer(s) |
- |
| Learning Outcomes |
At the end of this course, the students;
- Learn to evaluate form and design language, identify shapes and proportions and their impact on design.
- Learn to effectively translate conceptual ideas into visual materials,
- Learn to apply appropriate design ideas for various purposes and requirements of digital game design projects,
- Will learn to manipulate images and references to derive unique and original design ideas and apply these findings within a project.,
- Learn to work within the boundaries of a creative project,
- Learn to design functional, interesting and purposeful compositions for communicating ideas and telling stories.
- Learn to apply color theory and consciously design color palettes and make color choices for projects.
- Will recognize and practice professional presentations and learn to create formats for presenting art and design materials.
|
| Mode of Delivery | Face to face |
| Prerequisites | No |
| Recommended Optional Programme Components | |
| Course Description | In this course, students examine and apply game design processes. They develop projects with new methods by examining the reflections of gamification applications in different areas. |
| Course Contents |
| WEEK |
TOPICS |
|
1st Week |
Introduction and general information about course content/operation |
|
2nd Week |
Game definition |
|
3rd Week |
Game history and development |
|
4th Week |
Game types and review |
|
5th Week |
Sample application within the scope of the course |
|
6th Week |
Game algorithm and flowchart |
|
7th Week |
What is game design |
|
8th Week |
Adventure style game review |
|
9th Week |
Story and scenario in the game |
|
10th Week |
Game marketing |
|
11th Week |
Project Development Phase I |
|
12th Week |
Project Development Phase II |
|
13th Week |
Project Development Phase III |
|
14th Week |
Project Development Phase IV |
|
| Recommended or Required Reading | Flint Dille, J.Z. Platten, The Ultimate Guide to Video Game Writing and Design, Lone Eagle, 2008.
Brenden Sewell, Blueprints Visual Scriptinf for Unreal Engine, Packt, 2015.
Jesse Schell, The Art of Game Design, AK Peters/CRC Press, 2014. |
| Planned Learning Activities and Teaching Methods |
|
| Assessment Methods and Criteria |
|
Quantity |
Percentage (%) |
| Mid-term |
1 |
40 |
| Attendance |
1 |
10 |
| Total(%) |
|
50 |
| Contribution of In-term Studies to Overall Grade(%) |
|
50 |
| Contribution of Final Examination to Overall Grade(%) |
|
50 |
| Total(%) |
|
100 |
|
| ECTS Allocated Based on Student Workload |
| Activities |
Quantity |
Duration (Hour) |
Total Workload (Hour) |
| Midterm exam |
1 |
2 |
2 |
| Preparation for Quiz |
|
|
|
| Individual or group work |
15 |
3 |
45 |
| Preparation for Final exam |
1 |
10 |
10 |
| Course hours |
15 |
3 |
45 |
| Preparation for Midterm exam |
1 |
10 |
10 |
| Laboratory (including preparation) |
|
|
|
| Final exam |
1 |
3 |
3 |
| Homework |
8 |
4 |
32 |
| Presentation (including preperation) |
4 |
2 |
8 |
| Project |
2 |
4 |
8 |
| Field Research |
3 |
8 |
24 |
| Meeting with advisor |
2 |
2 |
4 |
| Research |
6 |
6 |
36 |
| Material Development |
6 |
6 |
36 |
| Case Study Presentation |
3 |
2 |
6 |
| Total Work Load | 269 |
| Total Work Load / 30 (h) | 8.96 |
| ECTS Credit of the Course | 10 |
|
| Language of Instruction | Turkish |
| Work Placement(s) | No |